Creating Storytelling Games with Fungus & Unity 3D. Beginners-friendly. Bring your own laptop.
Women Techmakers will start the day by a show and tell, followed by workshops/code labs covering many technologies and for different level.
Creating Storytelling Games with Fungus & Unity 3D.
No previous experience with Unity 3D or programming is required.
Participants must
This introductory course will provide participants with the knowledge and practice they need to create a fun 2D interactive storytelling game in Unity 3D.
On completion of this course participants will have all the necessary knowledge to create a storytelling game in Unity 3D complete with colorful backgrounds, props & characters, branching storylines, music and sound effects and camera pans in Fungus.
This course will cover:
You must
Paul McGrath is an animator & filmmaker, most recently he has combined those skills to branch into narrative storytelling games. He has directed and produced award winning animation shorts, documentary shorts and features. Paul has taught animation in Ballyfermot, Colaiste Dhulaigh & Dun Laoghaire but luckily escaped many years ago to set up Whackala, where he now develops documentaries, animation IP and fiction projects.
Ronan Pearce is an experienced programmer of games creation and data quality software tools. Currently freelancing as a software consultant, he was the Senior Director of Engineering in PlayFirst Inc. and a co-founder of Similarity Systems and Instinct Technology. He is also a mentor in the Roscommon Coder-Dojo, where he works with young people learning to use Fungus and Scratch.
Chris Gregan has worked in the games industry for 13 years. He previously founded the Irish office for San Francisco based PlayFirst Inc., and has Chief Architect credits on chart topping mobile games including the hit Diner Dash franchise. He advocates for making game development accessible to everybody and is the author of Fungus, a free open source tool for easily creating storytelling games in Unity 3D.
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