This workshop part of ReFig: Network in Play - Crafting Diversity in Games pilot programme this year
Interested? This workshop is for persons aged 18 and over, and aimed at beginners.
You must not be studying in a games-related course, have prior experience in making games, or work in the games industry. We are open to creatives (artists, storytellers, creative writers, musicians) and other non-programmers. Participants will be asked to fill out a short questionnaire on their experience and a researcher will be present at the workshop.
Please read our Code of Conduct and our diversity statement before applying.
Any questions, please email: firstname.lastname@example.org
Since going online in 2001, Siliconrepublic.com has gone from being Ireland’s No 1 resource for technology news, with countless awards to its name, to one of the leading online publications in Europe with over half-a-million pageviews each month and growing. We have become the ‘go to’ destination for those seeking to be informed on all things tech and innovation in Ireland, Europe and further afield.
Inspirefest 2016 is a two day international event that connects professionals interested in the future of science, technology, engineering, and mathematics with new perspectives on innovation, leadership and success. Plus unique networking at our exciting Fringe Festival taking place from 30 June - 2 July, 2016. Details: http://inspirefest.com/
Imirt represents people making games in Ireland. The focus is very much on game creators (e.g. programmers, artists, designers, writers, music, sound engineers etc.) rather than non-development sectors of the games industry (e.g. academia, middleware, customer support, localisation etc.)
We are a volunteer run project that exists to help local game developers both inside and outside of the industry to network, communicate and publicise their work. We also provide a range of resources, including research and reports on the local industry. Launched in 2003, in 2014 the site was redesigned to take audiovisual content and integrate with social media. You are now visiting version 3 of the site, which is still in development.
Refiguring Innovation in Games (ReFiG) is a 5 year project supported by the Social Sciences and Humanities Research Council of Canada. Composed of an international collective of scholars, community organizers and industry representatives, ReFiG is committed to promoting diversity and equity in the game industry and culture and effecting real change in a space that has been exclusionary to so many. We can (and will) do this by intervening in 4 areas: game cultures, the games industry, informal learning environments (e.g. community-based incubators), and formal education (e.g. degree and certificate programs in game studies and game design).
Established in 1990, Pulse College provides the highest standards of professional training courses in audio, music, film, gaming and animation.
With courses designed and delivered by experienced working professionals, Pulse is at the forefront of professional industry training courses. The college is recognised internationally for its world-class facilities, the standard of its training programmes, and quality of its graduates.
Here at Pulse College, we will help you to grow both technically and creatively, and enable you to develop a truly rewarding career.
Maynooth University describes itself as “a university dedicated to people, ideas and culture, where we work together as a scholarly community to inquire and discover, to teach and learn, to create, conserve, disseminate and apply knowledge, and to engage with the problems and challenges that face modern society; through all these things in combination, we are central to innovation, economic growth, social development and cultural vibrancy, and are essential to a free, open, equal, democratic and sustainable society.”
GameCraft is a games jam event designed around building the gaming community. We aim to create events which allow game-makers to meet, share ideas, have fun, compete for prizes and most importantly make games!
Contact ReFig Team at email@example.com
YES. You are welcome. Events we run or partner in are diversity friendly.
If you have any questions, feel free to contact us at firstname.lastname@example.org.
Coding Grace is partnering with Maynooth University and a network of local partners to provide alternative spaces for learning about designing and making games. This initiative is part funded by SSHRC research council and the Refiguring Innovation in Games (ReFIG) network in Canada. The larger project is committed to promoting diversity and equity in the games industry and culture.
Full refunds until 24 hours before the event.
If there are not enough people signed up to the event, I will be in touch to refund you.
You can contact ReFig Team by emailing email@example.com.
Robin O'Keeffe is a teacher and game designer. He is one of the organisers behind the Boardgame Designers Ireland group and leads the monthly boardgame design workshop, Playtest Dublin.
ReFig Team || firstname.lastname@example.org
Coding Grace are a group of developers based in Ireland who love to code and do other geeky and not necessarily crafty activities. Some of us code full-time, or just for fun (or both). We have people who are part of other technical user groups such as Dublin ALT.NET, GameCraft, Python Ireland, Ruby Ireland and more…
We provide female-friendly workshops and events in an environment for developers and aspiring developers mentored by majority female instructors.
We aim to provide a support network for people from all backgrounds and hope our outreach will help bring those who are interested in code development together and learn from one another.